Introduction

What is Role Playing?

Whenever you pretend to be someone else, you are role playing . Actors play roles when they act on television or in the movies, and children play roles when playing pretend. A role playing game, called RPG for short, is like the "play pretend" games children play, but is much more sophisticated. RPG's have rules to help you resolve the actions you take. This helps avoid the arguments that always seem to break up childhood games. ("I shot you!" "Nu-uh! I got a force field on!")
You and everyone playing will adopt the role of another person living in an imaginary world. This other person is called your character. Your character can be like you or someone completely different. Some players like to model their characters after people in movies, comics, or books, while others prefer a completely original idea for their character.
One person in the group will assume the position of Game Master. The Game Master is like a storyteller. He narrates the setting and background to the players and tells them how everyone and everything in the game world reacts to the player's characters. The Game Master is also a referee. The Game Master must make sure that the game is played fairly and that everyone has fun.

The Fae Domains

This Role Playing Game is set in a fantastic arena called the Fae Domains. Within the domains, magic permeates everything. Creatures and things gain supernatural abilities and strange mutations from a bizarre, chaotic force called fae. The only limit to the beings and places you may encounter is the imagination of the Game Master.
Every domain is a pocket of reality molded to the will of an individual called the Fae Lord or Lady of the domain. Domains can come in nearly any form you can envision. One domain may be a flat disk inhabited by dozens of intelligent races and covered top and bottom by wildlife. Others might be spherical like a planet and nearly barren of life. A domain might even be a pocket of air with creatures that have no physical form living within. Between the domains is the void, gaps in reality that have not been solidified by the will of a sentient creature.

What do I need to play?

To play Fae Domains, there are a few things you will need:

In addition to these bare minimums, here are a few things that can be helpful:

Chapter Breakdown

Glossary

Here is a list of terms and abbreviations used in this rule book.

AGI - Agility.
The attribute that determines speed and dexterity.
CHA - Charisma.
The attribute that determines attractiveness and persuasiveness.
DR - Defense Rating.
This determines how strong an object is.
FP - Fatigue Points.
This is how tired the character may become before falling unconscious.
GM - Game Master.
The GM is the person in charge of the game. He or she plays everyone and everything that the players do not.
INT - Intelligence.
This is the attribute that determines reasoning and memory.
LUC - Luck.
This attribute helps things go the character's way.
M% - Margin Percent.
See the entry for Margin Percent below.
Margin
The margin is the numeric result of a skill or attribute test.
Margin Percent
Indicates that you should use the margin as a percentage. You can make any number a percentage by dividing the number by 100.
Example: The rules state to multiply Margin Percent by 80. Alan rolls a Margin of 33, so he multiples 80 by 0.33 (33%). The result is 26.4, which rounds to 26.
MCS - Modified Chance of Success.
After adding and subtracting all the modifiers to a skill test, this is the number you must roll below to succeed.
MR - Move Rate.
Move rate is how many yards the character may move in a single action.
REA - Reaction.
This attribute determines how quickly you react to situations and how fast you are in combat.
SIZ - Size.
This attribute determines the character's mass.
STA - Stamina.
This attribute determines how resistant the character is to damage and illness.
STR - Strength.
This attribute is how physically strong the character is.
WIL - Willpower.
This attribute determines how strong willed the character is.
WP - Wound Points.
This is how much damage you may take before dying.