The character is who you are when you play the game. It is an alter ego who can do things you never will be able to. By now, you should understand the basics that make a character. This chapter takes you step by step through the process of creating a character.
Step 1: Decide on a concept.
Sit back and think about what you want out of your character. You can use movies or books as inspiration or you may want something completely different. Simply skimming over the Skill or Trait lists might give you ideas.
If you begin without a clear idea of what you want, your character will be a kludge of mismatched abilities. You may take a little of this and a little of that and end of with a character that is no fun to play. Your most important criteria should be whether this character going to be enjoyable.
Step 2: Choose a race.
Look through the stock races in the Races chapter and figure out which one fits your concept best. Be careful when choosing, this race will determine a lot of your attributes, and may give you some traits you don't like. If you don't see one that fits, discuss what you want with the Gamemaster. He can probably suggest something, or if all else fails, you can both sit down and design a whole new race.
Step 3: Spend creation points.
You now have 600 creation points to spend on your attributes, skills, traits, and equipment.
Attributes: Each creation point you spend on an attribute gives you one point in that attribute. You must have at least a 1 in each attribute after you add racial modifiers so keep that in mind. If you spend more than fifty (50) points in one attribute, it will generate Fae so be careful.
Example: Frank wants to play a Pixie. Looking over the Pixie's attribute modifiers, he finds that he will have to subtract 40 from the score he places in Size, so he'll have to spend at least 41 creation points on Size. Frank decides to spend a whopping sixty (60) points on Size. Now he has a supernaturally huge Pixie. Normally they only reach about thirty pounds. Frank's pixie is sixty pounds. |
Skills: Look over the skill list and jot on a scrap sheet of paper the ones you are interested in. Each creation point you spend on a skill will give you one point in the chosen skill. No skill may be greater than fifty (50) when you begin the game. After you start playing, there is no limit, but you have to earn it.
Traits: Look through the traits and write down any that interest you. Good traits have a cost listed by them. Spend that many creation points to purchase the trait. You can get additional points by selecting a bad trait. If the trait is listed with a bonus, that is how many creation points you get by taking the trait. Remember too that you can make the traits conditional and change the cost or bonus.
If the race you chose has a trait you do not wish to keep, you can buy off the trait to get rid of it. In this case, the cost of the trait is how many points you get as a bonus, or the bonus for a bad trait is how much you must spend to get rid of it. Buying off racial traits like this will increase your Fae score, even if the trait is not a Fae Trait normally.
Equipment: Each creation point you spend on equipment gives you one Gold Mancoin worth of equipment. You may purchase anything you want including magic items, but remember that equipment can become broken or get stolen. Don't create a weak character with a lot of great equipment or you may not have the power to keep it.
Step 4: Calculate derived scores.
Fae can get complicated. Your Fae begins as the Fae score listed with the race you chose in step 2. For every point you spent on an attribute beyond fifty, add one to the character's Fae score.
Example: Frank spent 60 points for Size, so his character gains 10 Fae (60-50), even though the character only has a Size of 20 after applying racial modifiers . |
Now look over all the traits you have (not including racial traits.) If the description says it is a Fae trait, add the cost or bonus to your fae score. That's right, good or bad, traits all add to your Fae score. If you bought off a racial trait, add that too.
Before you can calculate anything else, you must adjust your character's attributes by the modifiers for the race you chose. Write these down on your character sheet. Next to the score column is a column for attribute modifiers. Divide the attribute by ten and round to the nearest whole number. Write that in the space for the attribute modifier.
Now for Reaction. Simply average the character's Agility and Intelligence. Add the Agility to Intelligence and divide the result by 2. Round any fractions up to the nearest whole number.
The character's walk Move Rate is equal to one tenth his Size plus Agility. Round fractions up. The run Move Rate is equal to the character's walk Move Rate times the run multiplier determined by the character's race. The character's swim Move Rate equals her Agility divided by ten. These values may be altered by traits the character has.
If the character has a fly move rate, it will be determined by the trait which grants flight.
To compute the character's Wound Points, average the character's Size and Stamina scores. Round up any fractions.
The character's Fatigue Points, are just as simple. Average the character's Stamina and Willpower and round up.
Step 5: Personal Questions.
Now sit back and flesh out the little details that make the character who he or she is. Lets start by defining your character's physical nature then move to the harder to define social and mental questions.
*** I will provide an example or two of character creation here ***
There are two character sheets provided with these rules.Note: the character sheets are not yet online. The first character sheet will sum up all the important information about a character on a single page. The expanded character sheet gives more detail and allows a full page of skills, traits, and equipment.
The Fae Domains Character Record Sheet
This section will explain all the entries on the single page character sheet.