Attributes

All Attributes and skills in Fae Domains are based on a percentile system. Fifty (50) is the average attribute rating for Humans. Unusually high attributes may add to a character's Fae Score.

Basic Attributes

These eight attributes define the character's physical and mental qualities. When you first create a character, you must assign points to these attributes to define your character's basic abilities. These attributes may increase during play as described in the Making Tests chapter.

Strength: Strength represents a character's physical strength. It determines how much he can lift and carry. A character may lift a weight in pounds equal to four (4) times her strength rating.

Agility: A character's agility represents her physical coordination and movement rate.

Stamina: Stamina is a character's resistance to disease and illness as well as his ability to exert himself over a period of time.

Size: The size of a character corresponds to his overall mass. It is up to the player to determine how it is distributed. A tall and thin character could have the same size as a short stocky one. A character weighs about three (3) times their Size Score in pounds.

Charisma: Charisma is a measure of a character's personal magnetism and attractiveness to others.

Intelligence: The character's intelligence determines her problem solving ability and memory. The character has an IQ about equal to twice the Intelligence score.

Willpower: Willpower represents a character's strength of will and concentration.

Luck: Luck is an intangible asset that helps things go the character's way. Every test a character makes in Fae Domains is modified by Luck.

Derived Attributes

These attributes are calculated using the attributes above. Players do not directly buy points in these attributes during character creation. The only way to increase a derived attribute is to increase one or more of the basic attributes which are used to calculate the score.

Move Rate: The character's move rate is how far the character may move in a given action. It is determined by the character's Size, Agility, and the traits a character chooses. Details for calculating a character's Move Rate are given in the Character Creation chapter.

Reaction: The character's reaction determines the time it takes to react to a situation. Reaction is derived by taking the average of the character's Intelligence and Agility [REA =( INT + AGI) / 2].

Fae: Fae is a measure of how much the character's nature has been changed by Magic. A human changed into a sprite would have a high Fae score whereas a creature born as a sprite to a long lineage of sprites would have a fairly low Fae score.
A character does not spend creation points on Fae. Fae Score is determined by the number of Fae Traits and supernatural attribute levels you have.

Wound Points: A character's wound points are a measure of how much physical damage a character can take. Her Wound Points are equal to the average of her Stamina and Size [WP = (STA + SIZ) / 2].

Fatigue Points: Fatigue Points measure how tired a character can get before he passes out. His Fatigue Points are equal to the average of his Willpower and Stamina [FP = (WIL + STA) / 2].

Damage, Fatigue, and Healing

There are countless ways to receive damage in the Fae Domains. Fae Domains has two types of damage which characters may take: wounds, and fatigue.

Wounds

As a character takes physical damage, it will be added to the total of Wounds. If her Wounds ever exceeds her Wound Points, the character is dead.

Healing Wounds: At the beginning of each day, a character may make a Stamina Test to heal Wounds modified as follows:

CircumstanceModifier
Physician's Careadd the Margin of the Physician Skill Test
Clean, warm and dryno modifier
Cold-10
Wet-20
Filthy-30

Multiply the Margin by a number on the following table determined by the most strenuous activity you engaged in the previous day:

ActivityMultiplier
Bed Rest.25
Moderate Physical Activity (cooking, light cleaning, etc...).2
Normal Exertion (walking around the block, light work, etc...).15
Heavy Exertion (running, heavy work, etc...).1
Strenuous Exertion (combat, distance running, etc...).05

Example: Brutus has a Stamina of 57 and has a current total of 32 wounds (ouch!). He has no medical assistance on hand and due to poor grooming habits while adventuring, he is filthy. He has been marching back to civilized lands as quickly as he can which counts as heavy exertion. The Modified chance of Success is 31 (57 for Stamina - 30 for filth + 4 for luck). He rolls a 23 for a margin of 8. Brutus heals 1 wound. (8 x .1 = .8 which rounds up to 1.)

Fatigue

Whenever a character does something strenuous, he will get fatigue. When a character's total Fatigue exceeds his Fatigue Points, he falls unconscious until his Fatigue is reduced below his Fatigue Points.

The following chart lists how much fatigue a character gains by carrying a certain amount of weight at normal walking movement rate. If the character is running, he gains fatigue at the next higher rate. If he is standing still, he gets fatigue at the next lower rate.

Current weight carriedFatigue
up to .5 x Strengthrecover one fatigue per half hour
.5 x Strength to 1 x Strengthno fatigue
1 x Strength to 1.5 x Strength 1 point per 6 rounds (1 minute)
1.5 x Strength to 2 x Strength 1 point per 3 rounds (30 seconds)
2 x Strength to 2.5 x Strength 1 point per round
2.5 x Strength to 3 x Strength 2 points per round
3 x Strength to 3.5 x Strength 5 points per round
3.5 x Strength to 4 x Strength 10 points each round
greater than 4 x Strength 25 points per round

Healing Fatigue: The only way to heal fatigue is to rest. Each minute (6 rounds) of rest with no activity more than reading lets the character recover 1 point of Fatigue. Walking at a normal rate carrying up to half your strength in weight allows you to heal 1 points of Fatigue per 180 rounds (one half hour).